Toons can purchase other tricks from Clarabelle's Cattlelog for up to 600 jellybeans each. To help the doodle feel happy, a Toon can feed them jellybeans and say positive phrases to them, such as "Good boy!" or "Good girl!". Doodles can become tired after performing tricks and need rest. As the trick meter increases, the laff the trick restores also increases until it reaches its maximum value. If the trick is successfully performed, the doodle heals any Toons in close proximity and gains points in their trick meter on the doodle panel. Once the doodle approaches a Toon, a desired trick phrase can then be selected by that Toon.Īfter a Toon selects the desired trick phrase, their doodle then either performs the trick successfully or unsuccessfully. To teach a doodle a trick, or practice a trick, use the SpeedChat phrase "Here girl!" or "Here boy!" from the "Pets" section, or select the "Call" button from the doodle panel. This is the most basic trick that a doodle can learn, capable of restoring up to 10 laff when fully trained, and 5 laff with minimal training. Jump is the very first doodle trick that every Toon obtains by default. It does not guarantee that it has the best possible threshold for that trait, it only guarantees that it is the most extreme out of all of the traits the doodle has. For example, if "rarely tired" is listed at the top, that is the most extreme trait on that doodle. For the best doodle training experience, Toons should purchase a "rarely tired" doodle from Donald's Dreamland.Įvery doodle has a threshold of each trait, the four most extreme traits that align with these thresholds are listed when a doodle is available for purchase, with the trait listed at the top being the most extreme trait. Only fatigue has a direct impact on doodle training, other traits do not. To find doodles with the best traits, visit the Pet Shop from Donald's Dreamland. Traits determine how a doodle may behave. I hope the tips helped! Have fun playing on Toontown and good luck finding a great doodle and training it.When adopting a doodle, a list of specific traits appear on the respective doodle. Some people prefer to stick with jump because it's more reliable. If you have speak completely maxed and your doodle does it easily, you shouldn't need the rest. If you want to train one quickly go for jump. If you trained Speak, which is the best and hardest to train, you would get 22 laff because it starts at 11. For jump you would get 10 laff back since it starts out as 5. Then when your done training a trick (got to the end of the bar) your doodle will give you twice as many laff points when he/she does that trick. (Each time you get to the end your doodle earns 1 laff point on that trick.) That can take weeks, or months even years if your very devoted. You have to make your doodle jump very many times before he will max. Then you say "Jump!" and if the doodle does it he will get a jump credit. When you look at your new doodles tricks it should show up blank at first. I currently only have a doodle that is rarely confused and rarely tired. So you can see that all three of those would be perfect, but if you only have the first two you should still have a very nice doodle. (If you buy a doodle in DDL it should only need to be scratched once.) Very excitable helps your doodle do the tricks like rarely confused, because doodles want to do tricks when they're excited. Rarely Tired allows your doodle two do multiple tricks before getting tired and needing to be scratched. Rarely Confused makes your doodle do tricks almost all the time. But if you want "the best" doodle you should try to for all three. Number 3 isn't necessary, if you find a doodle with the other two you should take it. If you don't have a lot of jellybeans you should save up first. The doodle your looking for will be expensive. Keep checking the Donalds Dreamland petshop everyday. If you want to buy your self the perfect doodle you have to be patient.
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